How Much Does a Mobile App Really Cost in 2026?

Quotes from €10k to €250k for "the same" app are not random. What really drives the price, the realistic ranges for 2026, and where cutting costs backfires.

Why Quotes Differ So Wildly

Send the same brief to five vendors and you'll get quotes from €10k to €250k. That doesn't mean someone is lying. It means each of them priced a different app, because the brief left too much unsaid.

I build mobile apps end-to-end: architecture, backend, release to the App Store and Google Play. Below is what I actually weigh when pricing a project, so you know what to ask before signing anything.

What Actually Drives the Price

Counterintuitively, the number of screens matters little. A screen is hours of work. The price is made by architectural decisions:

Realistic Ranges in 2026

The ranges I see in the market, assuming one codebase for iOS and Android (Flutter):

Why such a gap between a solo developer and an agency? An agency bills you for a project manager, a salesperson and an office. An independent developer working with AI agents now ships a scope that three years ago required a small team, and does it without that overhead. It's not the right fit for everything: at very large scale or under heavy compliance requirements, a team makes sense.

Hidden Costs Nobody Mentions in the Quote

Where to Cut Costs Smartly

And where not to cut: analytics and crash reporting (without them you're blind after launch), the release pipeline, basic onboarding. Skimping there is the most expensive saving you can make, the bill just arrives after launch.

How to Get a Quote That Means Something

Instead of a feature list, send the developer three things: who will use the app, what problem it solves, and how you'll know it's working. A good quote starts with that conversation, not with a price per screen.

Planning an app and want to know the real cost of your idea before committing to anyone? Get in touch and I'll tell you how I'd build it and what it would cost.